- Added Empire. [ID 1481]
- Added Empire Magazine. [ID 1483]
- Added Devil's Bane. [ID 1484]
- Added Devil's Bane Magazine. [ID 1485]
- Added Luger Magazine. [ID 1487]
- Added Swissgewehr Iron Sights. [ID 1489]
- Added Swissgewehr Magazine. [ID 1490]
- Added landmarks quality graphics option.
- Added teleport NPC reward type to move player to specific spawnpoint in level.
- Added crouch as a NPC pose option as well as Pose_Lean, Pose_Pitch and Pose_Head_Offset options.
- Added invulnerable and explosion proof tags for destructible objects.
- Added new guns and melees to skin source files.
- Improved several furniture objects to be randomly colored.
- Tweaked foundation height shorter.
- Tweaked forageable resources to support spawn tables.
- Fixed misaligned glass in Seattle fire station window.
- Fixed satellite image for maps taller than 256m.
- Fixed sound effect pitch deviation to scale with pitch.
- Fixed incorrectly colored upstairs walls in house_3.
Flooded portion of town beginning to develop overgrowth
This week I finished detailing the environment and made tons of progress on filling in the some of the most time consuming locations: towns and cities. In the coming week I'll finish up the remaining work in the big city and move onto detailing the smaller locations.