Added Top Gun quest for Andy on the Liberator.
- Added Fighter Jet ID 140
- Added Fighter Jet Hat
- Added Fighter Jet Bottom
- Added Fighter Jet Top
- Added assets for waterfalls, simple example in Devtest4.
- Added effect volumes to devkit for placing particle effects.
- Added lock handles option to selection tool.
- Added ability to spawn objects/types by E hotkey in devkit.
- Added search fields to landscape and foliage filtered browsers.
Improved to run execute.config from cloud folder as well.
Tweaked graphics draw distance to affect decal draw distance.
- Fixed a performance problem with debug visualization in devkit.
- Fixed devkit save window checkboxes.
- Fixed some bugs with pilot weaponry in multiplayer.
- Fixed decal visibility group visible option.
- Fixed copying decal selection in devkit.
- Fixed discolored corner of Diner #3 window.
I made quite a bit more progress on the assets this week, and will continue with that next week hopefully wrapping up the objects/nature stuff before Friday, then leading into working on the map itself properly. Thanks for all the great suggestions/feedback - keep it coming!
One of the areas I mentioned last week that I worked on are the burning city assets which I teased here if you missed it: